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UTAS KIT207 Portfolio
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5_Lighting And ShaderGraph
August 16, 2022
by
Sierra216
(only half done this one) Lighting ^ Have to hide the artifacts. ^ Need more lightmap resolution. ^ Tried adding more texels per unit + using GPU to try to get it to go faster + added ambient occlusio...
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4_Game Ideas
August 09, 2022
by
Sierra216
Idea One - RTS Game An RTS where you have to build around controlled nodes. Base Building would be similar to Halo wars where you have a set number of positions to build at and in order to make new bu...
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4_Simple Game
August 09, 2022
by
Sierra216
^ the ring is 10 pieces that disappear as the health goes down. ^ walk over this to pick it up and add 10 health points. ^ enemies spawn using the supplied script. ^ The player is destroyed when it ha...
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Tutorial 3 Log
August 03, 2022
by
Sierra216
Some Navigation. ^ Missing a staircase. Had some troubles. ^ The camera that I had in the world did not have the tag set to be the main camera so I couldn't get it. ^ Forgot to add a nav agent to the...
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3 Landscapes And Pro-Builder
August 02, 2022
by
Sierra216
And now we are to make something directly in unity. First up is Terrain. ^ The terrain extras don't want to work. :( ^ Sad plant. The terrain painting itself works though. Also it seems that the terra...
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Tutorial 2 Log
July 27, 2022
by
Sierra216
Added the animations to unity. It turns out that the walk begin animation is completely useless here. Because unity automatically interpolates between the idle and walking animations. The jumping anim...
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2_Animations
July 26, 2022
by
Sierra216
As Afghanistan is the anvil of nations, animations are the anvils of my gamedev projects. For a great many years I have battered myself at the hallowed vertical walls we incorrectly call "learning cur...
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Tutorial 1 Log
July 20, 2022
by
Sierra216
As ordained by Teach, I made a simple scene in unity. The ships coming toward the camera are "Crossing the T" vs the ships moving away. Barrels have been placed on the ships in a prefab fashion. The h...
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1_Tourist Boat
July 19, 2022
by
Sierra216
It was difficult to get the hull to curve correctly. I got it to somewhat work, however I must have forgot to get the proportions right. It's definitely a boat though Also it looks like the generated...
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BARREL
July 14, 2022
by
Sierra216
A 3LOD barrel with an all too complex collision primitive. (2048 texture size) Please note that the FBX has a defined LOD structure AND the collision is just an additional mesh with UCX_ prefixed to t...
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