Tutorial 2 Log


Added the animations to unity.

It turns out that the walk begin animation is completely useless here. Because unity automatically interpolates between the idle and walking animations.

The jumping animation does need a walk to jump transition though.

Had to adjust the animation time because there were 400 frames of animation exported from Maya.

^ Also see that the walk speed is a parameter driven by the magnitude of the velocity of the character controller component.

The door is hidden when the trigger detects a player.

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