5_Lighting And ShaderGraph


(only half done this one)

Lighting

^ Have to hide the artifacts.

^ Need more lightmap resolution.

^ Tried adding more texels per unit + using GPU to try to get it to go faster + added ambient occlusion.


^ AO is visible now.

^ This artifacting is probably caused by the plane having a one-sided material.


^ Added a package to get bloom.

^ The "Post Processing Behavior Script" that is in the tutorial is not here. So no bloom soz.


Shadergraph.

I used shadergraph in my 2020 KIT109 game: Space Game

^ these damn packages never work without errors.


^ and a simple shader does not want to work.

I'm calling it here. Making an executive decision. I have other things that need doing in the next couple of days. And I really don't want to fiddle around until it barely works again just for 1% of the mark. I'll make it up in other assignments.

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