5_Lighting And ShaderGraph
(only half done this one)
Lighting
^ Have to hide the artifacts.
^ Need more lightmap resolution.
^ Tried adding more texels per unit + using GPU to try to get it to go faster + added ambient occlusion.
^ AO is visible now.
^ This artifacting is probably caused by the plane having a one-sided material.
^ Added a package to get bloom.
^ The "Post Processing Behavior Script" that is in the tutorial is not here. So no bloom soz.
Shadergraph.
I used shadergraph in my 2020 KIT109 game: Space Game
^ these damn packages never work without errors.
^ and a simple shader does not want to work.
I'm calling it here. Making an executive decision. I have other things that need doing in the next couple of days. And I really don't want to fiddle around until it barely works again just for 1% of the mark. I'll make it up in other assignments.
Get UTAS KIT207 Portfolio
UTAS KIT207 Portfolio
Status | In development |
Category | Assets |
Author | Sierra216 |
More posts
- 4_Game IdeasAug 09, 2022
- 4_Simple GameAug 09, 2022
- Tutorial 3 LogAug 03, 2022
- 3 Landscapes And Pro-BuilderAug 02, 2022
- Tutorial 2 LogJul 27, 2022
- 2_AnimationsJul 26, 2022
- Tutorial 1 LogJul 20, 2022
- 1_Tourist BoatJul 19, 2022
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