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SpaceGame
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Devlog
Documentation + user Guide
October 16, 2020
by
Sierra216
Use WASD to maneuver the ship around. Use the mouse to select what side to shoot from. Use the left mouse button to shoot. Use space to activate the boost. Audio(except for voiceover) is from https:/...
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Game Testing
October 09, 2020
by
Sierra216
The feedback form: https://forms.gle/yXSUMiGMmoaEHPJz6...
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Week3(?) Checkpoint, Enemies
September 20, 2020
by
Sierra216
Today that is definitely Friday, and not Sunday, I am checking in that the game currently has enemies. Currently there is an IFF system, and a dumb fighter script that moves toward its closest enemy w...
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Week 2(?) Checkpoint
September 11, 2020
by
Sierra216
Basic level blocking for the first level.(I hope I didn't need to block out the other levels yet) This is the first of three levels where the player is introduced to the standard enemies and game mech...
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Concept Statement
August 28, 2020
by
Sierra216
Concept Statement SpaceGame is a top down age of sail in space combat game. Genre Strategy/top-down shooter/SciFi Concept creation process/influences\ Initially inspired by StarCraft's space missions...
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Devlog Two
August 25, 2020
by
Sierra216
I spent most of the time fighting unity's shadergraph, but I think I have a pipeline worked out now. Added the hardpoint system. It currently only has weapons. Made it so the different sides can be sh...
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First Log
August 23, 2020
by
Sierra216
This is the result of day one of making the game. Getting used to the shadergraph, URP, Postprocessing pipelines took a while, but I think I have them now. Other than getting those things working all...
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