Concept Statement
Concept Statement
SpaceGame is a top down age of sail in space combat game.
Genre
Strategy/top-down shooter/SciFi
Concept creation process/influences\
Initially inspired by StarCraft's space missions, where you gather resources to fight the Pirate Mira's forces, I realised that the simple controls of a RTS are not enough for a game in its own right. As such I looked to the ship combat in Assassins creed Black Flag, with its focus on broadsides and manoeuvring to defeat enemies that may be quicker, larger, or better armoured.
Audience and competitive analysis
The primary audience are people who like sci-fi. And ME.
Game treatment and concept art
You control a ship captained by the space magician Aurora, as she fights to destroy the subspace inhibitor, preventing the Empire's Main Battle Fleet from emerging and destroying the Xenos.
Icons by REXARD (I have no clue where I bought it to have the source files),
SpaceShips by Kenny
iv'e never been good with these things.
SpaceGame
WIP Game do not play
More posts
- Documentation + user GuideOct 16, 2020
- Game TestingOct 09, 2020
- Week3(?) Checkpoint, EnemiesSep 20, 2020
- Week 2(?) CheckpointSep 11, 2020
- Devlog TwoAug 25, 2020
- First LogAug 23, 2020
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