Devlog Two
SpaceGame » Devlog
I spent most of the time fighting unity's shadergraph, but I think I have a pipeline worked out now.
Added the hardpoint system. It currently only has weapons.
Made it so the different sides can be shot separately.
Pictured: Because I cant figure out how the masks work in unity, I have found that manually building a mask, and puting it into the alpha is the only consistent way of getting a masked material.
Files
Buid.zip Play in browser
Aug 25, 2020
SpaceGame
WIP Game do not play
More posts
- Documentation + user GuideOct 16, 2020
- Game TestingOct 09, 2020
- Week3(?) Checkpoint, EnemiesSep 20, 2020
- Week 2(?) CheckpointSep 11, 2020
- Concept StatementAug 28, 2020
- First LogAug 23, 2020
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