Devlog Two


I spent most of the time fighting unity's shadergraph, but I think I have a pipeline worked out now.

Added the hardpoint system. It currently only has weapons.

Made it so the different sides can be shot separately.



Pictured: Because I cant figure out how the masks work in unity, I have found that manually building a mask, and puting it into the alpha is the only consistent way of getting a masked material.

Files

Buid.zip Play in browser
Aug 25, 2020

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