Week 2(?) Checkpoint
Basic level blocking for the first level.(I hope I didn't need to block out the other levels yet)
This is the first of three levels where the player is introduced to the standard enemies and game mechanics.
Need to make the asteroid boundaries based on spawning asteroids inside volumes rather than manually placing asteroids.
Also some parts of the asteroid boundaries are passable.
Lowered volume on the projectiles. Lowered the pitch too.
Added paralaxed star background. Need to fix the bloom jittering somehow.
Still no actual gameplay with enemies or Hardpoint swapping. Hopefully that will be next week
PS it is now 0229 12-9-2020 and I have made a simple IFF system for the AI and it can now shoot the player. Need to make some ind of reset thing now.
Files
SpaceGame
WIP Game do not play
More posts
- Documentation + user GuideOct 16, 2020
- Game TestingOct 09, 2020
- Week3(?) Checkpoint, EnemiesSep 20, 2020
- Concept StatementAug 28, 2020
- Devlog TwoAug 25, 2020
- First LogAug 23, 2020
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